Score & Leaderboard
Record your game results and see how your community compares
Record Score
Leaderboards
How Scoring Works
Scoring measures whether the community has built enough resilience to meet the challenges posed by the selected hazards. The severity of hazards sets the difficulty, while goals and projects generate points toward meeting that challenge.
1. Set Target with Hazards
Base: 56 + Hazard points
2. Track Resilience Goals
6 points each
3. Enter Project Points
From completed cards
4. Compare Results
Did you meet the target?
Understanding Scoring
Scoring measures whether the community has built enough resilience to meet the challenges posed by the selected hazards. The severity of hazards sets the difficulty, while resilience goals and projects generate points toward meeting that challenge.
The scoring process follows four steps:
- Compare Results: Your total score vs. the target determines the outcome
- Set Target with Hazards: Base target of 56 plus hazard points
- Track Resilience Goals: Each achieved goal adds 6 points
- Enter Project Points: Total points from all completed project cards
Setting Hazards
The Base Target Score is 56. Each hazard increases the target:
- Minor hazard adds +2 points
- Major hazard adds +5 points
Example: Base (56) + Flood Minor (+2) + Heat Major (+5) = Target of 63
Select the severity of each hazard that affected your community during gameplay to establish the target score your team needs to achieve.
Counting Projects
How Project Card Scoring Works:
- When a project is completed, it is placed in the Completed Projects area of the player’s mat
- Each completed project card may include End Game Points, shown directly on the card
- These points are counted immediately for scoring purposes, while overall outcomes are assessed at the end of the game
- Project points are recorded in the Project Cards section of the score table and are organized by project level (Level 1, Level 2, Level 3)
Example: Level 1 (2 pts) + Level 2 (8 pts) + Level 3 (24 pts) = 34 total project points
Achieving Goals
Community Resilience Goals represent major outcomes across resilience domains. Goals are achieved during gameplay and immediately contribute to the total score, but each goal must be earned individually.
- Each Community Resilience Goal is worth 6 points
- Goals are achieved and scored during the game
- All goal points contribute to the running total score, which is reviewed again at the end of the session
How Goals Are Achieved:
- Goals are achieved by completing project cards
- Each player must have the required projects completed on their own player mat
- Projects may not be traded, shared, or pooled to achieve a goal
- Only the projects on an individual player’s mat may be used to meet a goal’s requirements
- Tokens may not be used to achieve goals; only completed projects and their permanent bonuses count
Key Rules:
- A maximum of one goal may be achieved per turn
- When a goal is achieved, it is immediately:
- Marked on the score sheet
- Added to the total score (+6 points)
Example: A player completes the required projects on their own mat to meet a goal’s requirements. That goal is immediately achieved and adds 6 points to the total score.
Determining Outcome
Your community’s resilience is measured by comparing your total points to the target score.
If you score at or above the target, your community has engaged in a process to build sufficient resilience to withstand the selected hazards.
The final outcome will automatically calculate once you have entered all scoring information, showing whether your community successfully built the resilience needed to meet the challenges posed by the hazards.
Post-Game Debrief
The reflection questions and project sprint below help translate insights from the game into concrete actions that support local disaster and climate resilience.
Translating Game Dynamics to Real Life
- What dynamics shaped success in the game – and where do you see those same dynamics in your real work?
- Where did collaboration clearly accelerate progress?
- Where did competition, siloing, or resource hoarding slow things down?
- Which roles had disproportionate influence – and does that mirror reality?
- How did the game help (or fail to help) you move toward your resilience goals?
- Which choices felt aligned with your real priorities?
- Where did the scoring or randomness push you in directions you wouldn’t choose in real life?
- What does this tell you about incentives, funding structures, or mandates in the real world?
- What is one insight from the game you could apply right now to advance a resilience goal in your community or organization?
Resilience Project Sprint
Choose one resilience goal and generate:
- 1 immediate (1-3 month) action
- 1 medium-term (6-24 month) project
- 1 long-term (5-10 year) transformation
Prompts to guide your thinking:
- Which resilience goal could move forward with a small or early win?
- What’s one action that could strengthen relationships, build trust, or start coordination?
- Which player capacities were leveraged or overlooked? Who was missing from the table?
- How could Indigenous, local, or experiential knowledge change the system map?
- Imagine resilience success… if you could invest in one cross-system project for your region, what would it be?
Final Thoughts
If this game is a simplified model of how resilience gets built, what does it suggest we need to change — in our processes, relationships, or incentives — to make real resilience possible here?
Most Wins
| Rank | Team Name | Wins | Games Played | Win Rate |
|---|---|---|---|---|
Highest Scores
| Rank | Team Name | Wins | Games Played | Win Rate |
|---|---|---|---|---|
