The Resilienceviller Game was envisioned as a serious board game focused on understanding disaster risk reduction as a complex decision-making process. The game was based on research, comprised of research, and for the purposes of research. It incorporates best practices for disaster management and is designed to bring together people from different academic backgrounds, levels of experience, and entrenched beliefs to come to a common understanding.
The game was an output of the thesis research of Brooks Hogya and Mark Altermann, graduates of the MA in Disaster and Emergency Program at RRU. The Resilienceville game allows players to interact with each other and learn about the different phases of a disaster while engaging in a fun activity. The ensuing discussions and game-play solutions to disaster risk reduction and resilience were based in the real-world factors and scenarios of the game. The game was based on research on gaming, socio-ecological models of disaster resilience and recovery, and research on youth’s understanding of these same topics. It serves simultaneously as a tool for bridging research and practice, engagement, and as a mechanism for generating further research data.
The research supporting the development of this game was completed in conjunction with the ResiliencebyDesign Lab at Royal Roads University. It was led by Brooks Hogya and his masters research study entitled, Disaster Risk Reduction through Play: A Serious Game Based on Research, Comprised of Research, for the Purposes of Research; and Mark Altermann and his masters research study entitled, Play to Practice (P2P).
Serious games can be used in a practical way and develop a greater understanding of the theory of disaster management. The Resilienceville game, like other serious board games, serves as a fun and engaging way to promote and facilitate discussions about the wicked problem of disasters, resilience, and recovery processes. This prototype has informed the ongoing game development of Hogya who is is currently working on a new disaster board game design for Alberta’s Ministry of Environment. He was commissioned to create a multiagency chemical spill serious board game to be used by Alberta Environment Support & Emergency Response Team during their annual provincial training exercise (October 2016).